‘Collapsus’ review - Daniel Nickson

Collapsus offers a new and exciting way to tackle the energy crises. rather than patronising the viewer or making them feel guilty for the way that they live their life, this multi-platform story world provides the user with the opportunity to explore the facts themselves and witness the possible outcomes for the future. 

I found that the shifting between media was confusing at the start and required me to work out how to ‘move forward’ though the narrative. For instance, I was stuck for a short while when the ‘facts’ page takes over the animated page as I did not know how to get back to the actual story. But once I realised I had to guide the pages myself with my mouse, I didn’t make that mistake again. However, the fact that it happened detracted me from the actual journey in a way that was difficult to overcome. 

I think that the opportunity to track through time via a timeline at the foot of the page is a problem. It enabled me to skip through parts that I did not like or that lost my attention - but by skipping forward I lost my way in the actual beginning/middle/end of the story itself. It also meant that the ‘hook’ was weakened as the natural flow of the narrative loses its pull. 

My final critique is on the choice to chop between animation and actual footage. I feel that it is hard to imagine animated characters and real people living in this world. Whilst this is a matter of taste, I think that it is something to consider for future projects like this. 

Overall, fantastic innovations in storytelling and makes me excited about what could come next.

Daniel

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