Sep 12

Join storytellers, game developers, makers, creative technologists, and experience designers in a special FREE one day story lab. An experiment in co-authorship – Sherlock Holmes and the internet of things invites 25 participants to step into a collaborative design space. Together participants will lay the ground work for a storyworld that will play out globally through a series of connected objects that become conduits for a re-imaging of Sherlock Homes. 
APPLY NOW

Join storytellers, game developers, makers, creative technologists, and experience designers in a special FREE one day story lab. An experiment in co-authorship – Sherlock Holmes and the internet of things invites 25 participants to step into a collaborative design space. Together participants will lay the ground work for a storyworld that will play out globally through a series of connected objects that become conduits for a re-imaging of Sherlock Homes. 

APPLY NOW

Aug 30

[video]

With 130 million views a month Stampy Cat is evolving the “Let’s Play” genre. TubeFilter takes a deep dive on Mr. Stampy Cat.
The British Invasion - Mr. Stampy Cat is ready to move into your living room.
"I now understand why Stampy is legendary in the tween and teenage crowd and why he has been in the top 10 most viewed channels on YouTube for months. He is simply an amazing modern storyteller. He is a natural with kids, and just because he is telling stories via instructional YouTube videos does not take away this appeal. If you are skeptical, watch his 2013 Christmas Special “Saving Santa” or his “Melon Moment” video."  READ MORE

With 130 million views a month Stampy Cat is evolving the “Let’s Play” genre. TubeFilter takes a deep dive on Mr. Stampy Cat.

The British Invasion - Mr. Stampy Cat is ready to move into your living room.

"I now understand why Stampy is legendary in the tween and teenage crowd and why he has been in the top 10 most viewed channels on YouTube for months. He is simply an amazing modern storyteller. He is a natural with kids, and just because he is telling stories via instructional YouTube videos does not take away this appeal. If you are skeptical, watch his 2013 Christmas Special “Saving Santa” or his “Melon Moment” video."  READ MORE

[video]

Aug 24

When a company called Estimote released its first product last year, it was about the size of of a kiwi fruit that had been cut in half. Its diminutive wireless Bluetooth beacons were (and still are) designed to replace things like signs and information placards by sending that to the screen of your smartphone. At the same time, the beacons would help retail shops, museums, and restaurants keep track of where visitors were going.
But there were a few things holding the initial version back. There’s an accelerometer to track motion, but people would just stick the beacons on walls or pillars where they remained stationary. And while aesthetically pleasing with bright colors and a polygonal form, they were still big enough that some places affixed them out of sight.
READ MORE
via the Verge 

When a company called Estimote released its first product last year, it was about the size of of a kiwi fruit that had been cut in half. Its diminutive wireless Bluetooth beacons were (and still are) designed to replace things like signs and information placards by sending that to the screen of your smartphone. At the same time, the beacons would help retail shops, museums, and restaurants keep track of where visitors were going.

But there were a few things holding the initial version back. There’s an accelerometer to track motion, but people would just stick the beacons on walls or pillars where they remained stationary. And while aesthetically pleasing with bright colors and a polygonal form, they were still big enough that some places affixed them out of sight.

READ MORE

via the Verge 

Aug 03

Sensors And Sensitivity

via TechCrunch

There’s only so much practical real estate on the human body for wearables — unless you’re willing to revive the over-accessorizing trend of the 1980s.

So what if everyday objects that we interact with — whether it’s by resting against them or holding onto them — were to house the sensors that keep tabs on us? Anti-wearables, if you like, given that the technology becomes invisibly embedded into everyday objects.

This is the sensible trajectory of connected sensor technology. The world around us gains the ability to perceive us, rather than wearable sensors trying to figure out what’s going on in our environment by taking a continuous measure of us.

In one example currently being worked on, PLUX – Wireless Biosignals, the makers of a low cost, modular bio-sensor kit called BITalino, are embedding sensors into car seats, to offer a non-wearable way for human health signals to be quantified while a person is driving a car.

READ MORE

Jul 31

[video]

Jul 05

[video]

Internet Of Things Brings Harry Potter’s “Marauders Map” To Life -

Jun 22

[video]

May 31

Rewriting with Rapid Prototyping

Over the years I’ve written about the rapid commoditization of technology and its impact on entertainment. I’ve waxed on about the value of data and the promise of the “Internet of things,” with its ability to harness networks and sensor technology to tell stories. My work over the last decade has experimented with new forms and functions of storytelling. I’ve made a conscious effort to diversify the way in which I design, create, fund, produce and distribute my work. The results have been mixed. I’ve had great success and epic failures, but in between rest, valuable insights. I now understand the benefit of failing fast and learning from it. But the entertainment industry has no interest in R&D (research and development). Instead, old models are bled dry, and data is harnessed as a tool to mitigate risk, often resulting in films, TV and music that are homogenized.

READ MORE

[video]

Mar 24

CLASS #8 - The Art of Play

Nick Fortugno of Playmatics and Greg Trefry of Gigantic Mechanic stopped by class to talk about game design and the value of prototyping.

Nick and Greg recommend some games to play 

http://dukope.com/ - papers please

http://simogo.com/work/device-6/ — device6

http://www.newgrounds.com/portal/view/591565 — dys4ria

http://hcsoftware.sourceforge.net/passage/ - passage

http://www.amazon.com/Heavy-Rain-Greatest-Hits-Playstation-3/dp/B002CZ38KA — Heavy Rain

http://www.thelastofus.playstation.com/ — Last of Us

Mar 04

CLASS #4 - Story & Code

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Story & Code: working with creative technologists. 

Guests: Heidi (Hysell) Braunstein, Mike Knowlton and Mark Harris
Moderator: Lance Weiler
Recorded March 3rd @ Columbia University

Mentioned during the conversation 

Oculus Riff 

No UI

Invision 

Xbox One 

IllumiRoom

Gone Home

Fort McMoney

Wilderness Downtown

Fin

Feb 21

CLASS 3 - Writing for Multiple Platforms & Immersive Experiences

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Chuck Wendig, Andrea Phillips, J.C. Hutchins and Atley Loughridge discuss writing for multiple platforms and immersive experiences. 

Moderated by Lance Weiler

Recorded Feb 17th @ Columbia University 

Projects referenced

Collapsus 

Deja View

The 33 

Stephen King’s Bag of Bones 

A Map of a Floating City

Body Mind Change

Lyka’s Adventure

My Sky is Falling