Join storytellers, game developers, makers, creative technologists, and experience designers in a special FREE one day story lab. An experiment in co-authorship – Sherlock Holmes and the internet of things invites 25 participants to step into a collaborative design space. Together participants will lay the ground work for a storyworld that will play out globally through a series of connected objects that become conduits for a re-imaging of Sherlock Homes.
With 130 million views a month Stampy Cat is evolving the “Let’s Play” genre. TubeFilter takes a deep dive on Mr. Stampy Cat.
The British Invasion - Mr. Stampy Cat is ready to move into your living room.
"I now understand why Stampy is legendary in the tween and teenage crowd and why he has been in the top 10 most viewed channels on YouTube for months. He is simply an amazing modern storyteller. He is a natural with kids, and just because he is telling stories via instructional YouTube videos does not take away this appeal. If you are skeptical, watch his 2013 Christmas Special “Saving Santa” or his “Melon Moment” video." READ MORE
When a company called Estimote released its first product last year, it was about the size of of a kiwi fruit that had been cut in half. Its diminutive wireless Bluetooth beacons were (and still are) designed to replace things like signs and information placards by sending that to the screen of your smartphone. At the same time, the beacons would help retail shops, museums, and restaurants keep track of where visitors were going.
But there were a few things holding the initial version back. There’s an accelerometer to track motion, but people would just stick the beacons on walls or pillars where they remained stationary. And while aesthetically pleasing with bright colors and a polygonal form, they were still big enough that some places affixed them out of sight.
via the Verge
There’s only so much practical real estate on the human body for wearables — unless you’re willing to revive the over-accessorizing trend of the 1980s.
So what if everyday objects that we interact with — whether it’s by resting against them or holding onto them — were to house the sensors that keep tabs on us? Anti-wearables, if you like, given that the technology becomes invisibly embedded into everyday objects.
This is the sensible trajectory of connected sensor technology. The world around us gains the ability to perceive us, rather than wearable sensors trying to figure out what’s going on in our environment by taking a continuous measure of us.
In one example currently being worked on, PLUX – Wireless Biosignals, the makers of a low cost, modular bio-sensor kit called BITalino, are embedding sensors into car seats, to offer a non-wearable way for human health signals to be quantified while a person is driving a car.
Internet Of Things Brings Harry Potter’s “Marauders Map” To Life -
University of Virginia associate professor Kamin Whitehouse thinks people want to know where everyone is in their house: Who’s taking the long shower? Who left the air conditioner on when they left the house? “Today’s smart home sensors are about appliances, lights, and devices in the home, but not really about the people,” said Whitehouse. “By demonstrating the exciting things that become possible when a home better understands the people who live there, we hope to inspire a new generation of products and technologies.” Marauder’s Map in Harry Potter and the Prisoner of Azkaban
To make his point, Whitehouse outfitted four Charlottesvile, Virginia, homes with sensors to track who enters what room, and what appliances and utilities that person uses. The data is then beamed up to the cloud and back down to a smartphone app named the “Marauder’s Map.” Harry Potter fans will recognize the reference to “The Prisoner of Azkaban,” in which Harry uses a magic map to track the footsteps of characters and unlock the mysteries of his school.
Over the years I’ve written about the rapid commoditization of technology and its impact on entertainment. I’ve waxed on about the value of data and the promise of the “Internet of things,” with its ability to harness networks and sensor technology to tell stories. My work over the last decade has experimented with new forms and functions of storytelling. I’ve made a conscious effort to diversify the way in which I design, create, fund, produce and distribute my work. The results have been mixed. I’ve had great success and epic failures, but in between rest, valuable insights. I now understand the benefit of failing fast and learning from it. But the entertainment industry has no interest in R&D (research and development). Instead, old models are bled dry, and data is harnessed as a tool to mitigate risk, often resulting in films, TV and music that are homogenized.
Nick Fortugno of Playmatics and Greg Trefry of Gigantic Mechanic stopped by class to talk about game design and the value of prototyping.
Nick and Greg recommend some games to play
http://dukope.com/ - papers please
http://simogo.com/work/device-6/ — device6
http://www.newgrounds.com/portal/view/591565 — dys4ria
http://hcsoftware.sourceforge.net/passage/ - passage
http://www.amazon.com/Heavy-Rain-Greatest-Hits-Playstation-3/dp/B002CZ38KA — Heavy Rain
http://www.thelastofus.playstation.com/ — Last of Us
Story & Code: working with creative technologists.
Guests: Heidi (Hysell) Braunstein, Mike Knowlton and Mark Harris
Moderator: Lance Weiler
Recorded March 3rd @ Columbia University
Mentioned during the conversation
Chuck Wendig, Andrea Phillips, J.C. Hutchins and Atley Loughridge discuss writing for multiple platforms and immersive experiences.
Moderated by Lance Weiler
Recorded Feb 17th @ Columbia University
Stephen King’s Bag of Bones
A Map of a Floating City
Body Mind Change
My Sky is Falling