Mar 24

CLASS #8 - The Art of Play

Nick Fortugno of Playmatics and Greg Trefry of Gigantic Mechanic stopped by class to talk about game design and the value of prototyping.

Nick and Greg recommend some games to play 

http://dukope.com/ - papers please

http://simogo.com/work/device-6/ — device6

http://www.newgrounds.com/portal/view/591565 — dys4ria

http://hcsoftware.sourceforge.net/passage/ - passage

http://www.amazon.com/Heavy-Rain-Greatest-Hits-Playstation-3/dp/B002CZ38KA — Heavy Rain

http://www.thelastofus.playstation.com/ — Last of Us

Mar 04

CLASS #4 - Story & Code

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Story & Code: working with creative technologists. 

Guests: Heidi (Hysell) Braunstein, Mike Knowlton and Mark Harris
Moderator: Lance Weiler
Recorded March 3rd @ Columbia University

Mentioned during the conversation 

Oculus Riff 

No UI

Invision 

Xbox One 

IllumiRoom

Gone Home

Fort McMoney

Wilderness Downtown

Fin

Feb 21

CLASS 3 - Writing for Multiple Platforms & Immersive Experiences

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Chuck Wendig, Andrea Phillips, J.C. Hutchins and Atley Loughridge discuss writing for multiple platforms and immersive experiences. 

Moderated by Lance Weiler

Recorded Feb 17th @ Columbia University 

Projects referenced

Collapsus 

Deja View

The 33 

Stephen King’s Bag of Bones 

A Map of a Floating City

Body Mind Change

Lyka’s Adventure

My Sky is Falling 

Feb 13

Meet The Real World Designers Behind The Fictional Video Games Of ‘Her’

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While Spike Jonze’s recent film Her imagined many possibilities about the near-future, one of the subtler prophetic aspects of his love story hypothesized the next-frontier of video games, including interactive characters and controller-free consoles.

The movie’s protagonist, Theodore, could possibly even represent the gamer of tomorrow, and his video games of choice are equally futuristic, even if they are technically design fiction and only exist within the movie itself.

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Feb 11

CLASS 2 - Emerging Trends & Market Opportunities

Our second class explored some emerging trends and market opportunities through the lens of storytelling. 

To view the links in this presentation click here and scroll down for a full transcript. 

Emerging Trends and Market Opportunities - Columbia New Media Producing Class Spring Semester 2014  from Lance Weiler

Feb 03

Special Digital Storytelling event @ Columbia Feb 22nd

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The Digital Storytelling Lab @ Columbia is partnering with the J School, Rhizome and AOL Ventures for a special event called Bit by Bit. In what promises to be an exciting week long program that matches storytellers and technologists, Bit by Bit will explore how we find and tell stories in our increasingly digitized, networked, and computer- mediated world. 

On Feb 22nd, the week long event kicks off with a day of Experiments in Digital Storytelling. Storytellers, journalists, designers, engineers, architects, hackers and makers will explore a new grammar in storytelling. Teams or individuals looking for collaborators are welcome to join a full day of paper testing, interaction design, physical computing and hacking. 

SAVE THE DATE - FEB 22nd - 9:30 to midnight 

A limited number slots are available for those not affiliated with Columbia University. 

For more info visit http://bitbybit.brown.columbia.edu

Jan 28

CLASS 1 - Fear of Fiction and Phenomenal Work

Big thanks to Frank Rose and Brian Clark for stopping by class last night.

Frank gave a great talk on the Fear of Fiction throughout history. From Don Quixote to Avatar, Frank shared how immersion has transcended books, tv and films.

Here Frank touches on similar themes during a talk about the future of publishing.

Brian then gave a wonderful talk on Phenomenal Work touching on Dead German Philosophers, David Bowie, Brian Eno and William Castle.

Jan 26

The Future of UI and the Dream of the ‘90s

In this dream from the 90’s, we hoped for a world where every computer knows us personally. We would wake up to them, have them around us all day, and they would be the last thing we interact with before we go to sleep. They would predict our needs and wants and all interfaces would feel as natural as having a conversation with a friend. Technology would become our primary means (or only means) of communication and we would form relationships with these objects that take care of us.

In other words, we’re expected to translate our emotions through emotionless interfaces.


All humans are capable of emotional depth. While emotions are influenced by culture, emotions themselves are universal. We use things because they are functional but we become attracted and attached to them because of how they make us feel.

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Jan 14

Syllabus for Spring Semester

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Looking forward to class this semester. The course will be a mix of theory and practice. Over the course of the semester we’ll have some great guest speakers. Plus the class will make a field trip to Fake Love to hang with the creative team to get a sense of how one of the top immersive shops in NYC operates. 

Many have asked if they can audit the class. I’m looking into what’s possible. We’ll be posting to the tumblr over the course of the semester and if you have an innovative project that is launching please let us know. We’d like to check it out. 

Here’s the syllabus for the class

Jan 13

Hollywood’s Plot In 2014: Franchise Fever Mounts; Does Big-Budget Disaster Loom?

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Plot Synopsis: The need to feed on other life forms pits survivors of a diminishing realm against each other in a seemingly endless repetitive game. Hope for a future lies in resurrecting the dead before they are cannibalized.

Genre: Franchise Fever
Location: Hollywood, 2014
Cast: Suits who survived 2013

Well, you get the picture.

Reboot. Remake. Rewind. In 2013, Warner Bros., Universal, Fox and Sony bounced executives, Paramount lost market share footing to indie Lionsgate and Disney said goodbye to tenured iconic Producer Jerry Bruckheimer and hello to the “force” Lucasfilm – all decisions that directly or indirectly had to do with the business of building new and rebuilding established blockbuster franchises. Life in the executive suite had come to mirror the survivalist fare studios covet at all costs.

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Dec 30

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Dec 20

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Dec 12

Product Design -

A collection of articles focused on how to make great things

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LACMA resurrects art & technology program

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More than 45 years ago, the Los Angeles County Museum of Art created an experimental program to bring artists and technology companies together in the hopes of inspiring innovative thinking in the visual arts. This week, the museum announced that it is resurrecting the program in the form of a laboratory and has partnered with companies including Google and SpaceX.

LACMA said its new Art and Technology Lab will award grants and make museum facilities available to help artists explore new boundaries in art and science. Grants will be made for up to $50,000. The museum said that artists have until Jan. 27 to submit initial proposals.

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Dec 07

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